There is no beginning or end, often represent the moon or sun, and eternity. This is often why they are used on clocks. This will almost certainly be the shape I use on the clock tower.
Because they are less common in design they work well to attract attention, provide emphasis, and set things apart. (having the clock set apart and with a lot of emphasis will be ideal.
Squares and rectangles
A very stable shape, used most of the time for architectural shapes to develop buildings. They represent security and strength from all corners. I'm in two minds in whether to use much squares as Clock-Town isn't really in a secure state as the towns existence is limited, yet I partially want to use squares and rectangles because the idea that the citizens are secure or "trapped" in this future less world is quite a dark and twisted premise. possible tall rectangular walls will be a great way to represent a feeling of secure entrapment.
Triangles
Triangles when orientated on their points are very unstable and abstract. they often represent aggression due to their pointed top. they can be a strong lawful symbol when they are in a regular form, when irregular their shape suggests something more negative. Triangles can be used to convey a certain direction, so they can be used cleverly in video games to help players make intuitive decisions. I can see myself using a lot of triangle shapes for the houses in the 3D scene.
Crosses
Crosses represent spirituality and healing. The cross can also convey transition, balance, unity, hope and life. I really want to use crosses, but I don't want to make it a dominant feature otherwise I fear I could be suggesting a very religious theme or Christianity.
Spirals
Spiral forms are often very confusing and hypnotising. Because of this they are pretty intimidating. they are mystical shapes, for this reason I might use this shape to highlight some of the oddities in the scene.
Double spirals can be used to symbolize opposing forces.
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