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Jordan Clarry BA6
Thursday, 14 May 2015
Adding distant torches
(Above) NEW
I've added lots of lights in the distant town, I just used single point lights instead of using torches as the light sources are so far away, they don't require additional meshes to accompany them.
This is the torch model that I'm using It's based of the original torch from Ocarina of time.
adding extra streets
I've added extra streets down from the exit paths of the main street. The main reason for this is to make the streets seem more sprawling (especially in my video). with this addition it gives people something else to look at when the camera is showing the lower part of the street, besides a locked door.
(Above) NEW
detail textures (Normal maps) and wireframe
Here are some screenshots showing the normal map detail without any colour. They help to show the work that went into the normal maps.
Saturday, 9 May 2015
Asset dump
These are just some assets that I've made that I haven't made asset analysis' on. I have lots more assets to include, but i fear it would take too much time to blog
Thursday, 7 May 2015
ROCK.
Just one rock that I made in Zbrush. Still working on getting the vertex colours working and getting AO to work with tiling textures.
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