Sunday, 29 March 2015
Starting to UV map
I've started using a method that has allowed me to be far more flexible when it comes to modelling + UV mapping. I've been making the model of the base environment while disregarding how large the surface area is. Of course the larger the surface area, the lower the resolution will be (lower texel).
What I'm using is the "extract" tool, which allows me to chop up my model so it becomes smaller and more manageable. This means that the base model which includes walls, floors doors and roofs can be chopped up into separate models to be textured and exported separately.
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