Sunday, 3 May 2015

outer environment



(above). So this is a brief and quick look at how the scene is shaping up. I've matched the the environment's weather and "atmosphere" so that the rain doesn't seem so out of place. I've went with a mixture of Exponential height fog and very thick (low opacity) clouds. It's resulted in awesome and gloomy vistas, with mountain silhouettes only just visible.



(above). This is the main bulk of my distant buildings, they are using one 2048 texture and are under 10k polygons. They lend themselves well to creating silhouettes at far distances.




No comments:

Post a Comment