Sunday, 3 May 2015

terrain


This is the blueprint I've been developing for my landscape/terrain. I've added 5 separate textures into the material so that I can seamlessly blend them together to avoid obvious tiling. there is a grass layer, 2 rock, 1 mud and a gravel texture. I've also added different multiply nodes to certain textures so that I can have some textures larger or smaller than others. This allows me to further reduce tiling, and help create a convincing landscape.

To make the landscape I used all the tools available. I particularly favoured the erosion tool, It really helped to make the hillsides rough and allow shadows to get caught on ridges.



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