Jordan Clarry BA6

Thursday, 14 May 2015

detail textures (Normal maps) and wireframe













Here are some screenshots showing the normal map detail without any colour. They help to show the work that went into the normal maps.
Posted by Unknown at 05:05
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Blog Archive

  • ▼  2015 (56)
    • ►  March (15)
    • ►  April (23)
    • ▼  May (18)
      • DAY/NIGHT CYCLE
      • Making very reflective puddles
      • outer environment
      • terrain
      • Particle Effects.
      • assets and textures
      • Getting EVERYTHING into UE4
      • methods of importing to UE4
      • Trees in the scene
      • Vertex Painting
      • Creating interesting silhouettes (THE CLOCK OF CLO...
      • ROCK.
      • Shop Signs
      • Asset dump
      • detail textures (Normal maps) and wireframe
      • adding extra streets
      • Adding distant torches
      • My Scene - ClockTown
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