Jordan Clarry BA6

Thursday, 14 May 2015

My Scene - ClockTown



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Blog Archive

  • ▼  2015 (56)
    • ►  March (15)
    • ►  April (23)
    • ▼  May (18)
      • DAY/NIGHT CYCLE
      • Making very reflective puddles
      • outer environment
      • terrain
      • Particle Effects.
      • assets and textures
      • Getting EVERYTHING into UE4
      • methods of importing to UE4
      • Trees in the scene
      • Vertex Painting
      • Creating interesting silhouettes (THE CLOCK OF CLO...
      • ROCK.
      • Shop Signs
      • Asset dump
      • detail textures (Normal maps) and wireframe
      • adding extra streets
      • Adding distant torches
      • My Scene - ClockTown
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