Tuesday, 5 May 2015
Trees in the scene
(above) are my current trees (long distance) in my UE4 scene. They are simple billboard pine trees. Upon showing my scene to Nigel in a feedback session, he noted that I should possibly look at removing the tree's because they conflict with the idea of the scene being a polluted and depressing place. As the scene is a wooden town with the idea that the land has been stripped of resources, It doesn't make sense them being there. With that I suggested maybe there being less trees and possibly dead trees and tree stumps. So I quickly created some billboards...
(above is the new tree sprites. This time I deliberately left of the billboard face camera effect. I did this because dead trees have a much more distinct form than the almost symmetrical pine trees. This means that when the pines were facing the camera they all looked the same, but it was fine. when the dead trees faced the camera, It was obvious it was a copy and paste job. so I left the function off so I could get different angles and take advantage of "2 sided material".
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