These are the planks that I will be scattering my scene with. They are old and decaying, It will add to the coarse, rough and depressing tone that I'm trying to create. These planks along with the bricks that I'm scattering will give a sense that the town is forgotten, lost a nearing its end.
I created the planks simply using a simple rectangle polygon, I then attacked 4 plates on either side which I've applied alpha channels to. this allows me to create a plank that looks like it's snapped or worn down while limiting the polygon amount.
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