Wednesday, 8 April 2015

Using gemotry to add form





While playing Blood-borne, I noticed that the developers had used a technique that gave added form to otherwise plainly normal mapped flat surfaces. They tessellated bricks in the floor to give a more appealing appearance. I started using this in my scene starting with the stairs. I extended this technique to walls and cobblestone. I feel It's added a much better appearance to the objects with only a minor polygon increase.

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