Thursday, 2 April 2015

Starting to texture


It's been a while since I posted. I will begin to do a blog post on each prop I complete. So far I'm getting the theme and style of textures right. I don't want to stylise it like some of the Zelda games (Skyward Sword and Windwaker) because I fell it may stray away from or effect the overarching theme of majoras mask. My aim is purely to exaggerate the town. So far I've been experimenting with planks and forming structures with wood that has been "cobbled" together in the same style as lebbeus woods. I want to create a sense that there is a "base" town structure with modular components made from wood that where essentially stuck onto the town as an afterthought. It will give a rushed and clumsy aesthetic to the town, which I personally like because nothing has to be symmetrical and some complicated and interesting shapes can be made.

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