Friday, 17 April 2015

The Planks



I've started to add the wood, timber and planks to the build. The wood is clinging to the tops of the buildings in the style of Lebbeus Woods' work. Although unlike his work, It's more decayed, less desirable and purposely much more depressing to look at. The Idea of this is that Poverty has built upwards, And the structural sound base town below has become the basis of a shanty town constructed with coarse timber.  

I've started to build more modularly, by doing this I'm able to construct scenes much more quickly.
The nature of a wooden shanty town means that I can reuse assets repeatedly without the scenes form looking repetitious. My aim is to finish the base tow, and with the time I have, extend the shanty town far out using low poly meshes and 2D alphas to give a grand sense of scale to the poverty driven town. I hope to achieve the depressing vibe that I'm after with these inclusions.

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